Initially it’s fun just to tear through the environments but it doesn’t take long to realize the end-of-level scoring doesn’t look particularly impressive if you just stroll on by. Each kill adds to the combo, complete with a title for the more complicated ones such as Air Splat Kill for dismembering a goon with the shotgun mid-jump. Except for the levels that have actual skateboards, of course, because even a graceful murder machine enjoys busting out the tricks now and then. My Friend Pedro is all about score-chasing with the most stylish kills around, like a Tony Hawk game where the skateboard is actually guns. The game structure is a series of chapters divided up by levels, and while there’s hardly any story to speak of, the plot isn’t really the point. The trick to all those abilities is to use them to keep the kill-chain alive in each level. There are a good number of moves available at any given time, plus a reload button so you don’t have to lose too much time off the shooting at the worst possible moment. The kick is also useful for launching debris, whether that be a gas canister, basketball or stray body part, and you can adjust the kicked item’s trajectory with the right stick before sending it flying. The hero also has a twirl move, which dodges out of the way of bullets, plus a kick for when enemies are in close range. A click of the left stick starts slow motion, which is handy when there are multiple enemies all trying to kill you at once, and if you’ve got a dual-wield weapon equipped slow-mo also lets you fire at two targets at once. The basics are fairly simple - run, shoot, aim with the right stick, jump and wall-jump again to reach higher ground. He’s got everything at the start but My Friend Pedro takes a few levels before it’s fully necessary to exploit all his abilities. The hero is deeply overpowered for the task at hand, if only he can master his abilities. Events quickly get out of hand and before you know it the bodies pile up everywhere as one slow-motion dual-aiming kill segues into another. The bad guys are out in force to protect their territory, starting with a seedy restaurant owner named Mitch the Butcher. My Friend Pedro is a giant action sequence from start to finish, with a (for want of a better word) hero who jumps, flips and spins his way in a gun-ballet through level after 2.5D level of projectile-based violence. The unnamed protagonist of My Friend Pedro doesn’t know much, but he does trust his friend, and all the violence, corpses and occasional journeys into banana-dreamland make perfect, logical sense when seen from the correct perspective. Whatever it is that happens next, wherever the the flow of events may lead, it’s bound to be the only reasonable outcome. Nothing says “sane” like waking up with no memory and taking advice from a floating banana.
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